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1. My lvl4 Raven (Comments Please) - in Ships and Modules [original thread]
This is the 'standard' Raven mission-runner setup- Highs 6 x Arbalest Cruise 1 x Tractor Beam 1 x Heavy Dim Nos Meds 1 x T2 X-Large SB 1 x T2 Cap Recharger 2 x T2 Rat Specific Shield Hardeners 2 x T2 Invul Fields Lows 3 x T2 PDU 2 x T2 BCU or 2...
- by Roy Gordon - at 2008.02.08 16:15:00
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2. Drake for solo pvp - in Ships and Modules [original thread]
IÆd be tempted to get rid of the shield booster and the mwd and put on a T2 shield recharger and T2 Invul field or a damper. Or why not swop the booster and mwd for two T2 invuls?. IÆd also be tempted to swop out one of the T2 PDUÆs for a T2 DCU. ...
- by Roy Gordon - at 2008.02.07 16:20:00
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3. [Revelations] Drake mission/ratting setups - in Ships and Modules [original thread]
I cannot remember if I posted this before but, my ultimate Drake PVE setup is- Highs 7 x T2 Heavies 1 x Tractor beam Meds 3 x T2 Large Extenders 1 x T2 Shield Recharger 2 x T2 Invul Fields Lows 2 x T2 PDU 1 x T2 Shield Power Relay 1 x T2 BCU R...
- by Roy Gordon - at 2008.01.14 16:21:00
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4. Oh Please CCP!!! NERF THIS AND THAT!!! - in Ships and Modules [original thread]
I take it the missing word is 'winners'? Because that is what life is all about is it not? That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest!
- by Roy Gordon - at 2008.01.07 14:03:00
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5. Oh Please CCP!!! NERF THIS AND THAT!!! - in Ships and Modules [original thread]
Edited by: Roy Gordon on 07/01/2008 13:53:15 I too am becoming a little cheesed off with the amount of changes being made to the game. It's almost unrecognisable to the game I first started playing 2 years ago. I dont mind changes which correc...
- by Roy Gordon - at 2008.01.07 13:53:00
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6. missile velocity & explosion velocity....rediculous - in Ships and Modules [original thread]
Now, my physics are a bit rusty, but I do believe that in real life, explosions are greater within atmosphere rather than in a vacuum? And my reading of space-based weaponry suggests that the real danger of exploding shells/missiles comes not from...
- by Roy Gordon - at 2008.01.04 14:33:00
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7. [Trinity] Raven, PvP, torps, LOL - in Ships and Modules [original thread]
I've not used torp launchers since the patch so cannot comment on range or effectiveness apart from this- Were not torps supposed to be anti-Battleship/Capital ship/base/POS weapons? Who in their right mind wants to go toe to toe with battleships ...
- by Roy Gordon - at 2007.12.07 11:20:00
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8. Passive or Active Tanked Drake - in Ships and Modules [original thread]
Your setup is very similar to mine- Highs 7 x T2 Heavy Launchers 1 x Tractor Beam Meds 3 x T2 Large Extenders 1 x T2 Shield Recharger 2 x T2 Invul Fields Lows 1 x T2 Shield Power Relay 2 x T2 PDU's 1 x T2 BCU 3 X CDFP rigs. With this setup I ...
- by Roy Gordon - at 2007.11.09 17:08:00
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9. What rigs for my mission running Raven? - in Ships and Modules [original thread]
Any more suggestions out there? That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest!
- by Roy Gordon - at 2007.01.08 11:35:00
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10. Star Wars been rubbing off on CCP? - in Ships and Modules [original thread]
Some of the ships look like they are modelled on ships in Babylon 5. The Raven looks suspiciously like the Centauri Battleship seen in several episodes. The new EvE ship class- Hyperion is also a b5 Ship type. That which does not kill us makes us...
- by Roy Gordon - at 2007.01.08 10:31:00
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11. What rigs for my mission running Raven? - in Ships and Modules [original thread]
Edited by: Roy Gordon on 08/01/2007 09:08:01 I would like some help from you, more knowledgable pod-pilots out there about what rigs would be best to outfit my mission running Raven. My current setup is as follows- Highs 6 x arbalest cruise/s...
- by Roy Gordon - at 2007.01.08 09:10:00
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12. Rate My DRAKE Tank - in Ships and Modules [original thread]
To be perfectly honest, my bog standard PvE setup for a ship like a Drake would be to have the following in the med slots- T2/named Cap recharger T2/named Medium Shield booster 2 x T2/named Specific Active Shield hardeners or 2 x T2/named Specifi...
- by Roy Gordon - at 2006.12.23 12:13:00
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13. New uses for old ships. - in Ships and Modules [original thread]
Well, what to do with that Moa filling up a space in my hanger I asked myself the other day? Then, along comes the Salvaging skill and salvaging modules. Hey Presto! The Moa is now converted to a Salvager. I fitted it like so and it works a dream-...
- by Roy Gordon - at 2006.12.21 14:14:00
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14. [RMR] Raven Set-up - in Ships and Modules [original thread]
Edited by: Roy Gordon on 21/11/2006 14:38:30 Right, I’ve just fitted my first Raven with the modules I had already, plus what I could afford after insuring the thing, this was my initial set-up- Highs 4 x XT-9000 Cruise Launchers 2 x ZW...
- by Roy Gordon - at 2006.11.21 14:38:00
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15. WCS - please reconsider - in Ships and Modules [original thread]
I must be one of the few people who actually agree with both view points here. I have been ganked in low sec space by a player pirate, not an experience I particularly liked but I had to live with it. Had I fitted a WCS, jumped into low sec, docke...
- by Roy Gordon - at 2006.11.20 00:43:00
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16. [RMR] Raven Set-up - in Ships and Modules [original thread]
Lot’s of interesting set-ups here! Having just purchased my first Raven I’ve been pondering the set-up I’m going to use. My first version runs something along these lines- Highs 6 x Arbalest/T2 Cruise 1 x 150mm Proto/T2 rail gu...
- by Roy Gordon - at 2006.11.17 14:14:00
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17. [RMR] Dura-Moa - in Ships and Modules [original thread]
My Moa setup worked quite well- Highs 4 x 200mm Proto rails with iridium/antimatter 2 x T2 Assault launchers with advanced missiles Meds Cap recharger T2 Medium Shield booster 2 x Invul fields Lows 2 x PDS 1 x MSM 1 x Dam control That which d...
- by Roy Gordon - at 2006.10.27 23:15:00
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18. Shield HP vs Shield Resists - in Ships and Modules [original thread]
My experience has taught me that the less damage taken the better. And so, having high resists is better than having more shield points. Hence my Ferox setup above. If I use active hardeners mission rats never do more than 14 points of damage per ...
- by Roy Gordon - at 2006.10.01 15:07:00
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19. Shield HP vs Shield Resists - in Ships and Modules [original thread]
Edited by: Roy Gordon on 30/09/2006 16:17:50 Best Mission running Ferox setup I've tried is as follows- 5 x Arbalest Heavies 2 x 150mm Proto rails T2 Cap Recharger T2 Medium Shield Booster 2 x T2 Passive or Active Shield Hardeners 1 x T2 Inv...
- by Roy Gordon - at 2006.09.30 16:17:00
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20. MOA Setup - in Ships and Modules [original thread]
I've found an interesting setup for a Moa to be- Highs 4 x 200mm rails(compressed coil or better) 2 x T2 Assault Launchers Meds 1 x Cap Recharger(T2 if you can afford it) 1 x T2 Medium Shield Booster 2 x Invul Fields(Again, T2 if you can afford ...
- by Roy Gordon - at 2006.09.15 16:19:00
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